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Personally, I only use the Workshop for small mods like CBA, missions, and campaigns (Resist), and download the big stuff like CUP and RHS manually. For situations where users must have mods in their normal A3 folder locations, or in custom mod folders, avoiding the Workshop and downloading normally from ArmaHolic, etc.
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Youve gotta go into your steam folder, under Workshop/content theres a bunch of random numbered folders. In general, after some initial confusion, I think the current Launcher setup for mod handling is fine and intuitive, and is certainly vastly preferable to mod duplication. ago They arent stored there when you get them from Steam. Adding the View Workshop Folder in Explorer option to Launcher would be the simplest way to make mod handling by Launcher more user friendly. Ideally, rather than opening the mod folder itself, this would open the parent folder with the desired sub-directory highlighted using explorer's /select parameter Įxplorer /e, /select, C:\Games\Steam\steamapps\workshop\content\107410\682496867 One thing the launcher could do to make it easier to match workshop folders to mods is include a View Workshop Folder in Explorer widget in the panel for each subscribed mod. People who run servers or eschew the official launcher should *know stuff* - that's just how it goes with modded games on PC - including in this case how to create file system links which will yield the best of all worlds (single copy, updated automatically, visible in the A3 folder). Delete unsubscribed files (unless it’s part of another thing you’re subscribed to).Not duplicating mods is patently a better default behaviour and is entirely transparent for anyone who exclusively uses the provided launcher.Move files in the Workshop folder into the game folder.Download all missing new files to the game folder.
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It essentially have Steam download the workshop content, then: The game moves it into its respective folders. So what about Garry’s Mod or Source Filmmaker?
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So for example, this particle wallpaper for Wallpaper Engine would be (assuming default location) stored in: C:/Program Files (x86)/Steam/SteamApps/workshop/content/431960/884494327 By default, games have their files downloaded to: \SteamApps\workshop\content\\\
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