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It seems a bit of an odd choice, given how little a role those mechanised suits play this time around, yet, according to Nabeshima, having Yanase involved is one of the things that keeps Left Alive feeling suitably Front Mission. If simply having a Metal Gear artist on board for Left Alive wasn’t enough robot royalty for you, long-time series collaborator and Gundam artist Takayuki Yanase is back on board for Left Alive too. Still, what it lacks in mechs, it certainly makes up for in all-star collaborators. “I think in a lot of ways that’s the reason we changed the title and made it Left Alive rather than a Front Mission game with a new subtitle,” explains Left Alive director Toshifumi Nabeshima. Yep, 'Left Alive' is a third-person cover-based shooter. In other words, it barely resembles a Front Mission game at all. Put in the shoes of three different (but equally serious) military types, players will have to fend for themselves in Left Alive‘s desolate, war-torn world, as they scrounge the ruined city for weapons and sneakily take out the ruthless military corps that have invaded. Serving as a spin-off for the popular mech simulation series, Front Mission, Left Alive throws players into a grim, post-apocalyptic world - but bizarrely, players will spend most of their time playing without any of the series’ signature mechs at all. It’s not hard to see why it caused a stir.Īfter almost a year of complete silence, FANDOM finally got an in-depth look at Left Alive… and, well, it’s not exactly the game we expected. I mean, it’s a game about political intrigue and giant robots made in conjunction with ex-Metal Gear alumni. Unveiled with a vague (but dramatic) 60-second teaser trailer alongside some striking art from legendary Metal Gear designer, Yoji Shinkawa, gamers were soon clamouring for more information on this mysterious, new mecha-based adventure.
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When Left Alive was announced in 2017, it’s fair to say it turned its fair share of heads.
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